* Samurai Shodown/Samurai Spirits series - SNK * Sango Fighter series - Panda Entertainment * Rise of the Robots series - Mirage Media * Rage of the Dragons - Evoga/Noise Factory * Pretty Fighter/Seifuku Densetsu - Imagineer * Power Instinct/Goketsuji Ichizoku series - Atlus * New Mobile Report Gundam Wing: Endless Duel - Natsume Co., Ltd * Metal & Lace: Battle of the Robo Babes - Forest * Konjiki no Gash Bell Yuujou no Zakeru Dream Tag Tournament - Banpresto * Konjiki no Gash Bell Yuujou no Zakeru 2 - Banpresto * Karate Champ - Technos Japan Corporation * Justice League Task Force - Blizzard Entertainment * JoJo's Bizarre Adventure/JoJo's Venture - Capcom * Immaterial and Missing Power - Twilight Frontier/Team Shanghai Alice * Fist of the North Star - Arc System Works * The Fallen Angels/Daraku Tenshi - Psikyo
* Darkstalkers/Vampire Savior series - Capcom * Budokan: The Martial Spirit - Electronic Arts * Brian Jack's Uchi Mata - Andy Walker/Paul Hodgson * BlazBlue: Calamity Trigger - Arc System Works
* Bikini Karate Babes - Creative Edge Studios
* Best of the Best: Championship Karate - Futura O Barbarian II: Dungeons of Drax/Death Sword II O Barbarian: The Ultimate Warrior/Death Sword * Battle Tycoon: Flash Hiders SFX - Right Stuff O Art of Fighting 3: The Path of the Warrior * Akatsuki Blitzkampf Ausf Achse - Subtle Style Games tend to emphasize height based (high, medium, low) attacks and jumping. I don't know if that's hilarious in how absurd a lie it is, or utterly pathetic.įighting games that use 2D sprites. Now, can you give some examples for Smash (Melee) as to how its deep so that people like me that have tried Smash but never got into it can understand what you mean? If you answer "Smash is 2 ub3r for dummi3s lik3 j00!!" then you'll pretty much make my day. That's not all but that's most of the reason I see VF as a deep game. My opinion is that VF is the deeper game out of the games I play due to the game balance, nitaku-based gameplay, crazy defensive inputs and strategies to defend against said nitaku game, and the command input system (for example, G-cancelling strings into crouch-dashes into fuzzy guards to avoid a nitaku situation, maybe add ETEG for good measure). You enjoy Smash and possibly SC (I think, due to your presence on these forums). Stop looking from the outside in SOB.Įverybody enjoys a different style of fighter. So is your opinion based on the fact that you've played every fighting game since SF2 at a competitive/serious level and are able to make that comparison against Smash? Doubt it. Well I can say that I've played Melee before (which I have) but I can't really speak about it on an intelligent level because I never played it seriously or competitively. If ANY of that is wrong, prove it or GTFO with that shit. Please enlighten me if any of that is wrong and why. I was there for alot of Melee's competitive evolution and metagame, saw it morph via Smashboards from 2002 to when Brawl launched. On the issue of this "outside looking in", don't even use that garbage one liner with me, son. Cause even with the technical junk(made up mostly of glitches that smash players swear to the grave were MEANT to be in the game), execution, (primarily of tech junk, trying to force a mind game, consisting of the oppenant making a mistake for damage/combos/the KO.) stage choice (primarily flat land stages like FD or PKMN Stadium, MAYBE Corneria on occasion) and character selection (COLLECT ALL 7!) the other fighting games stack up just as high if not, then on par. Disagree all you want, but its solidly true. Melee in question, at competitive level is no more deep than your traditional fighters. Melee was pretty fucking deep, of course every game is different and therefore a different depth, so no. (so have many others, what makes you so goddamn special?)īeing someone who played the game as well at a "competitive level" for a short time, Melee did require fast hands and solid excution at even high level play. Ever since Smash was brought up in this thread you've been quite an arrogant fuck about the fact you played Melee competitively.